

It's a game that sees the developers make full use of the hardware's potential where even some AAA titles fall short. The processing power needed to do this is incredibly demanding and would not have been possible on previous generation consoles. What this means is that it enables the game to be utterly stupefying - literally blasting you into a trance - with events such as level completion where the stage blows up in spectacular fashion. Made in full HD (1080p), the world in which you play is made up or hundreds of thousands of individual "boxels" (3D pixels, as it were), each lit and given their own physics, making this a truly stunning masterpiece of graphic design. But the graphics and how well the game looks, as well as it plays, does a real service to the new technology. It seems odd that something with a fairly simple concept and gameplay mechanic is something that is being pushed as part of next-generation gaming. The Resogun developer's session at Eurogamer Expo 2013.

If you stop playing, it's not because you're frustrated and have given up, it's because you're exhausted. Even the most green of casual gamers can pick it up and have their interest held, even if there's more dying than winning. Even the demonstrator playing it in the developer session at the expo had to resort to turning on cheats to give the audience a decent enough look at the title.īut the glory of it is that despite it being a fiendish piece of work, the adrenaline-pumping gameplay will keep you coming back for more and willing yourself to beat the damned thing even if you're not a hardcore gamer. Furthermore, certain actions will affect your combo multiplier, so those lusting after a high score will have to take this in to account as well as trying to stay alive. It's difficult enough trying to adjust your eyes to the array of fast-paced and dazzling firework-like animations and colours-that's before you even getting around to the blasting the hoards of enemies that are coming at you from both sides of the screen to pummel you into "Game Over" quicker than you can scream "mercy!"Īlthough the mechanics are simple enough - one button to shoot left, another right - and armed with an array of boosts and power-ups, winning isn't that straight forward. You will die a lot the first few times you play through. Hard ModeĪside from the dark and sinister space-themed artwork, the first thing you'll notice is that this game is hard. But at its heart is a game that harks back to the arcade shooters such as Asteroids and Centipede, but moves the action around a three-dimensional ring rather than a 2D surface.īut behind its glossy veneer and new approach to an old format, is a game so addictive and explosive it should come with a health warning.

Difficulty can also be adjusted on a scale from Rookie to Hero.Therefore, we hasten to add the label "retro" to this indie game launching on the PlayStation (PS) 4, as it looks sleek and bang up-to-date. The player can select one of three airships that have different characteristics. There are three modes: the Arcade mode, in which you simply pass through the consecutive levels the Single Level mode, in which your goal is to obtain the highest score on a certain level and a cooperative multiplayer for two. Rescuing humans earns the player additional points, which is essential to set the high score. Each level ends with a boss fight.Įliminating enemies is the main objective in Resogun, but there’s also an optional objective to save the prisoners from their cages. The levels rotate when the airship moves right or left and scroll when you fly up or down. They are also based on an unusual cylindrical, ring-shaped design. All five levels vaguely remind neon-lighted, skyscraper-dominated metropolises at night. Its graphics are based on voxels (3D pixels), which provide a simple yet colorful visual style reminiscent of Lego constructions or pixel art. In Resogun, the player pilots a small futuristic airship trying to shoot down wave after wave of airborne enemies. Platforms: PlayStation 4, PlayStation 3, PS Vita, Developer: Sony Interactive Entertainment, Housemarque, Climax Group, XDev Studio Europe
